Ave, peoples!
The next part of Of Light and Metal: The Droplets Fall is here.
Pardon me if it turned out as scrap. :/ My heart isn’t really “in” this project as with others; not to say I’m not putting any effort into it, but that because I’m not particularly passionate about it, the writing is inherently not as good compared to workings I really enjoy.
Note: This does contain more language in it. The reason: I’m experimenting. 😉
Nonetheless, I give you, Part 2!
“Creain Crosspiece!” Sevent Graves called out from his vantage point atop the formidable Entrant in Bay 5-3. He promptly descended the access ladder and stepped onto floor level.
“Sevent Graves,” Creain replied in kind.
“How have you been fairing since the… incident?” Sevent inquired.
“As well as I can be. My machine is definitely irreparable and I haven’t been assigned a new one yet.”
“Well, it looks like you’re stuck with me for now. Maybe our combined wit can keep us from encountering another bombshell, eh?” said the other Pilot, chuckling.
“Maybe.” He responded, though no trace of a joking mood was in his voice.
“That aside, my Entrant is about ready for deployment. The engee’s are completing the load up of the rocket pods, then we do a quick stats check and we’re set.”
Creain nodded, observing a Bay crane and two engee’s as they inserted rocket pod missiles into the Mech’s second left 8-C. Rocket Pod Units. (“Engee” was an informal nickname for “Engineers”.)
“Shall we proceed to our seats?” Sevent asked, gesturing to the hatch on the Entrant’s hull.
Creain noiselessly agreed and they ascended the access ladder to the primary entry hatch. Sevent opened it with an ID code and dropped down into the pilot section. Creain followed and was greeted by a smell he hadn’t experienced in years—the “new Mech” aroma, which was something like the “new car” aroma. He coughed at the unexpected assailment of his nostrils.
“The smell hit me hard the first time I boarded this thing too.” Sevent commented, flipping a switch on a panel near the hatch to seal it. The round portal shut and locked.
Aside from the “new Mech” smell, the interior of Sevent’s Entrant was semi-dark and as Creain recalled his machine’s pilot section to have looked like, minus the personal touches. The blast shield was obviously engaged, as the forward viewing window did not admit any light into the cabin.
Creain seated himself in the rear of the two Pilot chairs and attempted to become situated. It didn’t feel like his machine, but there wasn’t anything to do about that. It wasn’t his machine, point and simple.
He gripped the two joystick-like control devices on both armrests. He was somewhat anxious. How would he operate in this new vehicle? Command would have acquainted him with a newly-assigned Entrant H.A.-Ver.55 if time had permitted it. Unfortunately, this new development had occurred too soon after the last Altercations Skirmish for a new machine to be processed and sent. The reason Sevent had his new vehicle was because the Entrant belonged to a “spare” selection of war machines the Mother of Operations IV carried onboard.
‘After this, I’ll inquire about obtaining a new machine.’ Creain told himself, donning the Pilot helmet from the hair’s headrest, which held the general communications, intercom, HUD visor, and the necessary ear protection (the combined sounds of the machine’s weaponry discharging and typical combat noise made the ear protection mandatory).
“You are set and clear for departure.” The voice of Bay Control announced through the integrated headsets in the Pilot’s helmets. “Proceed to initiate systems for pickup via transport gunship.”
Sevent had seated himself in the forward chair and was already running systems checks in preparation for the coming fight, and, more relevantly, the aircraft pickup that would carry his Entrant to the designated drop zone. Readouts flashed across Creain’s HUD, a solid indicator his fellow Pilot was doing silent checks.
The roar of transport gunship engine’s perforated the Bay and the metallic sound of clamps securing the Entrant to the aircraft’s underside resounded through the hull, accompanied with a brief jostling. As was regulation, the blast shield remained in place over the forward view window; it would disengage once they arrived at the drop point.
Both Mech Pilot’s safety harnesses fastened around their waists and torsos. “We are all set in here.” Sevent informed the pilot of the transport gunship consigned to their Mech.
“Copy that.” The pilot replied.
“Arm of Judgment,” The Unit Commander said through the Mech unit’s separate linked communications channel, using their official title. “Sound off!”
“Entrant 1, reporting in.”
“Entrant 2, here and set.”
“Entrant 3, ready to go.”
“Entrant 4, reporting in.”
“Entrant 5, raring to move.”
“Entrant 6, we are awaiting launch.” Sevent answered.
“We got number six?” Creain asked.
Sevent looked back and replied humorously, “We got blown up last time.”
The linked communication crackled to life again. “Good! Now let’s go meet the opposition!” The Commander ordered. “Launch!”
Outside their Mech, the Bay’s ceiling, floor, and walls slid away on their frames, exposing the attack force to the semi-hostile environment of Destitute. Several thousand feet below, the moon’s surface appeared as a massive plain of green and ruddy tan, as though it had a strange, gradually-increasing skin disease. The process of terraformation was still ongoing, and it was yet a while off until the moon would be prepared to safely accommodate human life.
The transport gunship’s engines were set to max thrust capacity, emitting a teeth-jarring wave of artificial thunder. Then, with a lurching sensation, the gunship and Mech launched from their home ship. Creain was used to these launches after approximately eight years in the armed service, but it remained an irking experience every time his stomach went into his throat.
“ETA is approximately three minutes, Pilots.” The Commander announced. “Unfortunately, aside from radar scans, Command was unable to gather Intel on what we can expect to find when we arrive. The radar feed—which should be appearing on your HUD’s now—tells us that a composition of the enemy’s bulk land and air forces have assembled in the Veridep sinkhole. From the feed, we can identify that this composition includes their Mechs, tanks, ground troops, portable offensive operations systems, and the variable grouping of their air forces. Our attack group consists of the Mother of Operation IV’s marine brigade, multiple air-support wings, a contingent of support tanks, and Mech units L1 through H10, which should prove to wipe out the opposition in good time and have a minimum casualty number if we do our jobs right.
Arm of Judgment has been specifically assigned to deploy around the edge of the sinkhole and provide artillery support. We have had no contact with the generator base’s personnel since the enemy moved in, but watch where you shoot; we don’t want to end up killing our own people. That is all for now. Our ETA is now one minute. Commander out.”
“I may just be paranoid,” Sevent said over the Entrant’s intercom after the linked communication was silenced. “But it seems like we’re going in more blind than informed, as if our enemy wasn’t already a mystery of sorts.”
“I’m not keen on it either, but the radar clearly tells us where the opposition is and what they have, at least most of the way down the sinkhole.” Creain answered, steeling myself for the coming fight as the gunship descended to their drop point.
“I’ll be more consoled when we land. It isn’t top on my list to get a missile up my ass.”
The Mech’s powerful legs touched down on the moon’s rugged surface and a great pneumatic hiss could be heard as it momentarily supported the weight of the gunship that had carried it and its full weight combined. Then the clamps released and the aircraft lifted back into the sky. “May fate favor you.” The gunship pilot said as a parting phrase.
“And you.” Sevent replied.
The blast shield folded into the Entrant’s hull and light from the nearby sun flooded the cabin interior. Before them was the massive sinkhole Veridep—over a mile in diameter and at minimum two or three times that in depth. It was a natural wonder of Destitute. Openings to ancient catacombs perforated its uneven sides to the very bottom and dozens of outcroppings protruded here and there throughout. The remains of four outposts which had been established on the edge now smoldered in ruin, but the fires were small and struggling; the oxygen there was barely enough to sustain flames. Built into the ruddy rock were elevators that had—up until recently—taken personnel from the outposts down to the generator base far below. It was a silent, depressing scene; foreboding to what destruction may be discovered as one traveled into Veridep.
Further down the sinkhole, any light was swallowed in thick darkness, obscuring what lie in the bowels. None of the artificial illumination typically produced by the base was visible.
“No greeting party. Nothing.” Sevent observed. “You’d think they would leave something up here to initially attack us.”
Creain felt the same. Overall, it disturbed him that the opposition hadn’t shown any of themselves, expect on the radar. The ruins of the outposts were proof someone had come and inflicted damage on the base’s operations, but otherwise no indicator of the enemy’s presence was there.
“Arm of Judgment, set yourselves up around the edge according to your drop point. Two scout probes have been sent down to assess the situation and until they report back, we are ordered to remain on standby.” The Commander informed.
“Understood.” Sevent confirmed, followed by the five other Pilots verification of understanding the information and orders.
The Pilot proceeded to move the Mech into the designated position, which was highlighted on their HUDs. “Initiating Emplacement mode.”
The Mech settled down to the ground where it stood and support arms extended out, automatically securing themselves to the rock. Then, the perimeter defense system activated. Four hatches opened on the vehicle and auxiliary turrets came out; they were unmanned and would defend the Mech from close, land-based attacks. Anti-air guns were stationed on the top of the Mech to fend off air-based attackers. It was a basic defensive system, and as already proven it wasn’t even close to perfect, but in average cases it served the necessary purpose.
Next was the deployment of what truly made an Entrant H.A. Ver.-55: The mobile artillery cannon. A collapsible, single-barrel mortar capable of decimating anything within fifty yards of its shell’s touchdown point. The “Lurking Ire”, as it was dubbed, held a title of destructive beauty amongst war machines. It was originally its own separate weapon, but the design was converted into a mobile version that would serve as the primary cannon of a Heavy-class Mech. Thus, the Entrant H.A. Ver.-55 Mech was born and manufactured as a mobile artillery emplacement.
With Emplacement mode active and the standby order in effect, there wasn’t much to do but wait for the expected Intel from the probes.
Ten anxious minutes following, the Commander finally contacted his unit. “The techies lost contact with the scout probes before we could obtain any information from them. We can only expect that they were destroyed. At this juncture, Command has given Lightfeet squad clearance to investigate. Evidently, this is a manned recon mission, and we will keep in constant contact with the team as they head down. Continue on standby. When we have results—or lose communications with Lightfeet—I will inform you.” The linked communication was severed, again.
Even Creain was becoming impatient now. The situation was quiet to begin with, but he had expected a clash of forces by now. Why hadn’t a skirmish broken out yet? Why were the opposition keeping so low? Hopefully, Lightfeet squad would give the N.A.H. some answers.
Seven Ver.2 Hoppers, which comprised Lightfeet, came into view and then promptly disappeared as they bounded into the sinkhole.
‘Those men are going to die.’ Creain thought solemnly. He had an unsettling feeling that sending Lightfeet squad in, was sending them to a mysterious death. He voiced his thought to Sevent.
“I know… I was thinking the same thing.” He replied, shifting slightly in his chair. “The fact we haven’t fired a single shot or seen a single foe is getting to me.”
“Hm. Maybe that’s what they want.”
“Damn them if they do.”
The linked com ignited with the Commander’s urgent voice. “Lightfeet squad is under fire and communications with them are strained! Hoppers 04 and 07 are gone, and at this rate we will lose the rest of them. It is useless to send in reinforcements now; however, the captain of Lightfeet has sent trajectory markers back. We may not know exactly what’s down there yet, but we can sure as hell hit them now. The squad has distanced themselves from the general vicinity of the enemy as best they can and should be clear of any damage from friendly fire. The trajectory markers are on your HUDs now. Fire when ready, Arm of Judgment. If we can provide the necessary cover fire, the remainder of Lightfeet has a chance to escape.”
As secondary Pilot, it was (mainly) Creain’s task to man the Lurking Ire. Now, he wasted no time in positioning the mobile artillery cannon into the correct position as mapped out by the trajectory markers.
“Fire!”
A shell launched from the mortar, the sound and recoil reverberating through the Entrant. From there it flew in an arc and then plummeted downward towards the sinkhole’s bowels. Five other selfsame shells joined it.
“Impact points were spot-on, Pilots. Keep it up!”
And so it ensued, shot after shot into the depths of Veridep, while the attack group waited in anticipation of their comrades safe return. Updates from the Commander let them know that Lightfeet was making progress with their retreat and every shell made the difference of life or death for the Hopper Pilots.
Then: “This is Overhead 01—I have a visual on Lightfeet.” It was a report from the pilot of a Combat-class support gunship, who was hovering only a short distance above Veridep. “Gunships 02 and 04, you’re with me. We’ll move in to—”
Her sentence was never completed. A streak of fire shot up from somewhere in the sinkhole and pierced into the bully of 01’s gunship, which exploded in a shower of flames and metal. The four personnel aboard died instantaneously. It was a moment of sudden shock.
The first casualties of the 8th Altercations Skirmish.